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THE DELI

THE OBJECTIVE: design and develop any VR application of your choice through the Unity Game Engine

THE PRODUCT: VR application that simulates completing sandwich orders behind a deli counter, using mouse and keys to represent Oculus hardware

STEP 01

CONCEPT DESIGN

conceptDesign.png

My initial idea for this project was a VR application that simulates working in a fast-paced restaurant, making complex meals virtually through an Oculus headset and gloves

Due to time constraints and limited resources, my refined idea was an interactive sandwich counter game; simulating Oculus hardware functionality with the mouse and keypad


KEY OBJECTIVES:

EMBRACE 3D ENVIRONMENT

MAXIMIZE USER FREEDOM + CONTROL


GAME CHALLENGE ASPECT

environment.png

STEP 02

MODEL VIRTUAL ENVIRONMENT

Pink Poppy Flowers

I modeled my 3D environment using SketchUp, then imported it into Unity where I set the lighting and view angles

STEP 03

IMPORT TEXTURES AND ASSETS

Pink Poppy Flowers
Pink Poppy Flowers

I converted imported PNGs into materials on Unity, so that I could add color and texture to my virtual environment

For the interactive elements, I downloaded a "Sandwich Constructor" asset pack, which I then imported and placed into my Unity environment

Pink Poppy Flowers
Pink Poppy Flowers
Screenshot 2026-07-28 at 11.09.05 PM.png

CORE FUNCTIONALITY

DUPLICATE ON CLICK

DRAG + DROP STACKING

SWIPE ON ENTER

STEP 04

INTERACTIVE PROGRAM

For the gaming element, I input dynamic text that acted as sandwich orders, updating on completion. Additionally, I included a timer and sandwich counter to keep track of progress.

THE FINAL PRODUCT

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